A closer look at

the characters

MEET WICKED WILLOW

WHAT KIND OF DECISIONS DOES SHE HAVE TO MAKE…

Every character has the same basic abilities (Healing, Courage, Power) and higher dice values provide a stronger effect for these. However, Willow has an interesting relationship with high numbers…

Her BOW & ARROWS is her signature weapon. It does 2 damage, but if the sum of all 5 dice is 12 or less then it does a massive 8 damage! Good to know…

When deciding to reroll dice, you have to weigh the choice of keeping higher dice for greater effect on your basic abilities, or try to get low numbers to land a big attack with your bow. You’ve got a few tools that will help you decide.

You might spend a power cube to reroll some high dice, in hopes of getting low numbers. You might also use your FANNY PACK to flip a dice to it’s opposite side. Turn that 6 into 1!

And what if you have all low numbers? Maybe you use your BOW & ARROW for big damage assuming your total sum is under 12, then afterwards you could use the FANNY PACK to turn a 1 into a 6. Now you can use that 6 to heal for more. Big damage and big healing! Yeah!

Meanwhile you’ll be considering using your SMOKE BOMBS. Place at least 2 matching dice here to heal your entire team. Manage to place 3 matching dice and you can heal for more. This could be essential depending on the game state. All it takes is one player to be KO’d and it’s game over, so Willow has an important support role as well as a big attack!

This is a just a small sample of the decisions Willow has to make. There’s a ton more to explore, especially once you start gaining new gear that synergize in unique ways.

Meet DEadly Dorothy

WHAT KIND OF DECISIONS DOES SHE HAVE TO MAKE…

Let’s take a look at the strategy around Dorothy’s unique starting abilities.

Firstly, the two main things that will help you defeat the bosses are FEAR and DAMAGE.

Damage is the immediate solution. Hit em’ to drop their health!

Fear is the long term choice. If you stack fear, then every instance of future damage hit’s harder. For example: Deal 1 damage to a boss you’ve stacked 10 fear on and now you’ve done 11 damage!

So let’s look at Dorothy’s fear dealing ability, the VOODOO SKULL.

Place any two matching dice, then give them a roll. If the sum of that roll is 9+, then you get to deal fear and roll again to potentially deal more. Great!

But if the sum of your roll is 7 or 8 then nothing happens. Bad, right? Well, assuming your got Power Cubes to reroll your dice, you might choose to reroll in hopes of getting 9+. However, let’s imagine you rolled a 3 and 4. If you look at Dorothy’s weapon, the JUMP ROPE WHIP, it does two damage for every 3 and 4 dice you have on your board. So maybe you want to stick with the 3 and 4, even though they had no effect with the Voodoo Skull. Choices…

Now let’s imagine you roll a sum of 6 or lower with the Voodoo Skull. This means you get to deal fear, but you must also take fear yourself. Bad, right? Well, if you look at the SKATEBOARD ability it does 2X healing for each fear you have. So maybe having some fear will help you heal a bunch at once! But do you plan on having an extra dice to allocate to that ability? Do you need to worry about incoming damage if you let your fear build up? Choices…

As you can see, your choices with the Voodoo Skull directly effect the choices you make with your other abilities. This challenge, combined with working with your limited dice pool, provides a delightful amount of brain sizzle!

Every character provides a different puzzle with abilities that interact with one another. More to come later…

TRY IT FOR YOURSELF!

You can play the game on Board Game Arena!